Saturday, March 8, 2008

The Adventures of James Bomb Game Tips and Review

james-bomb-1 If you have browsed the web for unique games which provide the best elements of several good games you have played, then you definitively love hybrids. Online games can be quite good at mixing great things together in order to make one great game, this is the case of the Prince of Persia, Frank's Adventures, Alien Carnage and the Maze/War hybrid called "The adventures of James bomb" As the name implies, the game is based on a guy called James who is a specialist in bombs.

James is placed on a maze which is divided by concrete walls as well as wooden walls which can be blasted away using bombs, behind these fake walls there are many bonuses which vary according to the level you are in, during the first level you may find a red bomb which indicates you are now able to detonate bombs which are far more powerful than the ones you had, the only thing you should remember is that since the explosions are far stronger you should get away fast in order to avoid blasting yourself.

Another bonus is a set of 3 bombs which increases the damage you can inflict by detonating bombs, there are other items which you will find as you advance from level to level such as diamonds which provides you extra lifes, other bonuses may even help you power down your bombs so you don't blast yourself. Invincible shields can be found behind those walls as well. Besides counting with some serious blasting power you have to avoid several enemies which act like the enemies you find in Pacman, these ghosts and monsters roam around the maze and are out to get you, some of the bad ones can even walk across the wooden walls as if there was nothing there so beware of those ghost-like monsters.

You can blast any monster with your bombs. Once you have blasted all the wooden walls and avoided being killed by the monsters you can advance to the next level which will be harder than the first. As you advance new bonuses and bomb types are revealed to you and the number of ghosts, piranhas and monsters increases. If you want to stay alive and have a little insurance for the times you get killed you need to make sure you grab the diamonds as they give you extra lives. Blast all the monsters away and have fun! Get more tips about action games as well as strategy and board games. Play online games free at OnlineGamesCave, visit us today!

Monday, March 3, 2008

RPG: Table and Computer

15622074_64b292f6d2_m It's not a secret that table RPG games are not so popular as they used to be. However a certain number of amateurs are still fond of them. What is so particular about a pasteboard box or a book with rules? It seems that all the advantages have their " younger computer brothers": no manual calculations, no bricks ( the number of which is from one to almost 20). In general, no additional efforts are needed- just relax, play and don't worry. But nothing of the kind- groups of maniacs with burning eyes run to the special shop( if there is any), buy another book, and having met in some dark place in the evening, start to crunch with pens and tinkle the dice.

Why are these poor things so attracted by this desperately ancient way of entertainment?

Let's try to answer this question by displaying the most similar and different features of table and computer RPG.

Firstly, any RPG is a Role Paying Game, which is supposed to have a character, and a system of his development. This feature is typical for both the "brothers". The character as the player's realization in the created RPG world is very important. Your playing capabilities depend on his features.

Secondly, any decent RPG is based on some world (sometimes, realistic but more often-fantastic one). The depth of the world ( The card details, atmosphere entirety, detailed development of the world components) and , so to say, the mood (optimistic and colorful or destructive and gloomy, funny or extremely rigid, strict),- all this taken together defines the audience of the game.

These two points have a great meaning, they allow the player to associate himself with a certain character and being in his shoes to go through the situations which are impossible in ordinary life.

All this is very good but let's return to our muttons: to the difference between computer and table RPG.

Probably, trite comparison of books and films will be to the place here. The former make us use our brains and imagination, the latter give us everything ready-made. The peculiarity of table RPG, its strong and at the same time weak point is hope for player's imagination.. In the classical table RPG you'll find a text, some illustrations and? all the rest you should imagine yourself. It's true, that during the gaming process everything depends on the leader (Dungeon Master, Game Master, etc.) and on the players. The leader explains the situation, describes the characters and the events orally (yes, he does it with the help of words!!!) and the players perceive this information judging from their abilities. What are the advantages of such a game play? They are quite evident: everyone perceives the game in his own way (with the help of his imagination), but at the same time, if the game is rather good, a special "field" of common perception and mood is formed. It's not an allegation as the author has great experience of playing table RPG and so he knows all ins and outs. When the game has a success, the players seem to be in the same "information field" and sometimes they don't even perceive the events in real life. It's just like reading a thrilling book. But sometimes such beauty turns into a terrible thing. What is so horrible about it? The trouble is, the game may be a complete failure if it's leaded by a talentless and not very experienced master, or if the players turn out to be so-so (that is less critical). In such a case the game fails no matter how beautiful the original RPG world is. Everything gets wrong when after each word the master utters: "well, eh, oh?" and it takes the players 10 minutes to think over each further act. The game reaches a deadlock, a perfect illusion is breaking into the small pieces of separate sentences.I must admit, sometimes it's all RPG developers 'fault that such failures take place, especially when the rules of the game aren't logical or overcharged with unnecessary details. May the fans forgive me, but the last time the author had to play AD&D, there was such a situation:

Player:" I want to kill that Gobline!"

Master: "throw the dice for marksmanship. Uph, you shoot in the darkness-that means, the fine should be taken into account. Well.. have you got the bonus? Aha?I'll find it, wait a bit? Oh?throw these three bricks on D-20,?Hmmm?where is that table? OK, we are going to count all the damages and take into account his armor and the spell and that's all!"

I don't say everything was exactly so, but on the whole-just the way I described. What absorption into fantastic world can we talk about if you have to remember 20 figures and throw the dice dozen times for each act! But not all the table games have such a disadvantage. Besides, we may ignore too "hard" rules.

Now let's analyze what we have in computer RPG.

From the first look everyt5hing is just the same-the game system, characters, the game world. But all these things are already made, you can see the picture with your eyes. Is it good or bad?

It depends. By all means, it's pleasant to see "visual" character, a charming landscape, fire from shots, etc. But your own brains don't work any longer since there's no necessity in it. Besides, we won't see "our own world". We perceive things as they should be from the game developers' point of view. Their way of perception becomes ours as well. You will never be able to see the world with your own eyes and make the character really yours, no matter how hard the developers tried to improve the game. Such a situation has two consequences:

1) Tragic one: your imagination is completely blocked and you don't like the others' vision.( such a situation is typical for the most of projects).

2) Pleasant one: some painters and designers create real masterpieces and we can't but admire their world vision ( here you perfectly understand the difference between your plain brains and a talented professional's work).

But are there many games like that in the second point? Frankly speaking, I know only one-Fallout. And I appreciate not the graphics but amazing style, exact place of every button, picture, character.

Let's also mention incontestable advantage of computer RPG. It deals with those calculations which make so many table RPG boring. Computer will calculate all the fines, bonuses and character's features in a flash. Strange as it may seem but computer games are based just on the table systems and the developers of the former ones don't aim to overcharge machines with numerous correlations and parameters.

At last we've come to a very sensitive problem of the computer RPG- opportunities provided in the game. Sometimes playing RPG on the computer you may suddenly want to act the way not offered by the plot of the game. ( to look into the hatch which is pictured on the background or to take the car you are not allowed to). I am sure that such things are familiar to every gamer. It's great if the plot and the locations are well considered. And what if they are not ( as it happens more often)? We must admit that the developers of computer games are constantly improving the gamer's opportunities in the installed worlds. But if the direction is not perfect, the game turns into hard work and it makes the player take advantage of all the improvements (even if he is not willing to).

Table RPG is another matter: the action there is equal to one word, no talks linearity ( you can communicate with the leader the way you like), no plot linearity ( you can do what you like until you are killed). Full freedom of the decisions and actions provided by table RPG will never be substituted by any perfect program. Here you can act as you like.Besides, the standard of the game can be easily changed. For example, I can tell you from my own experience that once I started the game as a guard (pure RPG adventure) and finished as an emperor (RPG+tactics+strategy).

That's it.

It's for you to judge what is better. What and how to play is also for you. But I'd like to say (from my own experience again) that table RPG develop our brains while computer ones don't.

A friend of mine being an active table player suddenly began reading books( he didn't use to do it since his childhood). He started to read not classical masterpieces or since fiction. That was fantasy. But anyway he began READING, and that's the point.

Another my friend got used to computer and became a real fan and gamer. Now I constantly see black areas under his eyes and our communication is bothered by a turned on PC.

Of course, these are separate examples and the author must admit, he is addicted to computer RPG . But nevertheless it's table RPG which gives us the opportunity to communicate and improve. That 's what all the author's life experience tells about.

P.S. I'm ready to an open discussion of the topic. You are free to write your thoughts to me.

By the way, an interesting question: does anybody see the opportunity to combine the two kinds of RPG described above? What if there is the golden mean? What if there is?

About the AuthorEfimov Peter is a game designer of White Elephant, a great collection of shareware games. Please, visit his site http://www.elephant-games.com for only best games for you and your children!

Counter Strike, The Beginner of Broad Band PC Gaming

840738075_33dd84ab44_m This is the world of 21st century, the century of technologies. Every thing is fast now a days and as far as the Computers and games are concerned, they are at the top of all. Every one these days like playing games and some of them love it. Well few years ago PC gaming was not so advance and usually was single user based and if any one wanted to play with any other player then one must have an extra input or any compatible playing device.

An era of new technology began after the entrance of Network gaming or Multiplayer gaming which revolutionized the PC gaming world.

The term of multiplayer gaming was that from now on if a person wants to play a certain game with any other person the he can easily connect to the other person's computer using broad band internet connection .

Usually before the arrival of Broad Band, games were played thorough Modem. This was perfect in those days as the games were not too heavy and only few packets of data are sent and received. However over the years this scene has changed greatly.

SWITCHING TO BROADBAND:

Now a days multiplayer games send and receive more data and therefore need faster protocol for sending and receiving data items. Amongst those of course is COUNTER STRIKE.

Few years ago when there was no concept of Broad Band, one would really be able to get anything faster than the ISDN connection. But today as compared to the past we have much greater availability and much greater broad band technology like DSL and Cable Modem as compare to normal dialup modem. So PC gaming has become very much advance and high quality games can be played at a very high speeds. Counter Strike is the most popular multiplayer game using Broad Band Connection.THE GAME :

Without any doubt it is the most popular game played over the years and is the modification of half life developed by Valve. It is FPS (First Person Shooter) type game and is totally action packed. The game is divided into two teams The Terrorist Forces and The Counter Terrorist Forces. The game is played on some Maps which have different locations and objectives. According to these Maps the Counter Terrorists and the Terrorist Forces assassinate/ Escapes, Hostages/ Rescues and diffuse bomb etc..

WEAPONS AND OTHER EQUIPMENTS:

Weapons armors and other equipment are very important parts of the game. There is a wide variety of different equipments like night vision, hand grenades and other pistols and guns. The player have to buy those stuff. In order to buy ammos and other equipments, player must be in a shopping cart area and more importantly have funds in his account.

There are a lot of small and big, simple and advance equipments available in Counter Strike pistols and sub machine guns are the main features of the game. Each Weapon is different from other. Thus all the Weapons and equipment gives a realistic touch to the game. Money management is one of the most important part of the game. Therefore by buying a particular equipment or weapon and using at the time when it is needed will take the player at the top of the game without any involvement of difficulty.

PLAYING THE GAME:

As there are two teams i-e Counter Terrorists and Terrorists. The player has option of either joining either of the team. A server is created by any player usually by the host and every player must join that server in order to play the game.

The Counter Terrorist look to eliminate the Terrorists completely or fulfill the map objectives while the Terrorist forces look to completely destroy the Counter Terrorists. Thus different Map have different challenges and strategies for each team.

When a player dies he is unable to continue playing until the whole round ends until the ending of the round the player enters a spectator mode which they are free to roam around throughout the map and check out all the remaining actions.

CONCLUSION:

It can be concluded in a way that Counter Strike will always have this privilege that it is the starter of the prefect broad band PC gaming which will lead to revolutionize the PC gaming world.

Hello

I'm Fahad Ahmed Bashir the student of Software Engineering in department of computer science karachi university.

You Dont Have To Be Rich To Be A PC Gamer

316622682_ca7d24ad7d_m There is a common misconception that you have to take out a second mortgage on your house if you want to get a computer that will run all of the latest and greatest games. I don't know who started the rumor that you need to spend $3000 to get a gaming computer. The truth is, if you are smart about it, you can easily afford to get a high-end gaming computer. Here are a few simple rules to follow to put a gaming computer within reach.

Rule 1. Never buy the newest technology.

I know we all want to be the guy or girl with the newest toy, but you will never be able to keep up with technology. That top-of-the-line graphics card that came out today will be old news in just a couple of months and a new one will be released that is "so much better". Guess what happens to the price of the new graphics card you just broke the bank on? It dropped by about 50%. If you would have just been patient you could have purchased it for a fraction of the cost.

Rule 2. You only have to keep up with the software.

Rule 2 closely correlates to Rule 1. It usually takes software companies two years, give or take, to develop a new game. During this time there are new technology breakthroughs. If they went back and re-engineered the game every time a new processor or a new graphics card came out, the game would never be released. Another important factor is that they want the game to be available to the largest number of consumers. For this reason they do their best to make sure the game can be played on a wide variety of systems. Check out the system requirements for some of the more popular games. A 1.8GHz processor and a Direct X 9 compatible graphics card will run just about everything out there. Granted you might have to turn some of the settings down but it will run it.Once you reach a certain point the added performance of the new technology is noticeable. For example, the Athlon 64 chip has been out for more than a year, yet there are very few applications that require a 64 bit processor. If you check out benchmarks on the new PCI Express graphics cards you will see that they are running games at 300+ frames per second. When you watch a movie it runs at roughly 60 frames per second. A game will still run relatively smoothly at 20 frames per second. Basically anything over 60 frames per second likely will not be perceived while playing the game. You will only see the difference in your benchmark programs.

Rule 3. Build Your Own Computer

This is important for two reasons. First, you can be assured of better quality components when you pick everything out on your own. When you buy an off-the-shelf system, chances are you are getting a big name CPU and everything else is most likely generic. Do you know what motherboard, power supply, or type of RAM you are getting? This of course, is my personal opinion, I'm not saying every manufacturer builds sub standard machines, but from experience I've had greater longevity from the computers I've built myself. I've also noticed that you will often get little system memory, unless you pay a great deal more for it. You will often get 256MB of RAM with these base system. Windows XP will run, but likely with problems, on 256MB of RAM. It seems to be the most stable with 512MB or more. Other areas they cut costs is by using integrated graphics chips. This saves them having to put in a graphics card, but you will pay the price for it when you try to play a game.The second reason to build your own computer is that you can cut your costs by stealing parts from your old computer. You can save hundreds of dollars by reusing the drives, case, monitor, keyboard and mouse. Plus, you don't have to worry about calling a technician to install RAM or a new graphics card because you'll already know how to do it.

How Much Can You Build A Computer For?

I just checked out some pricing and you can build a very nice midrange gaming computer for around $600-$700 using an AMD Athlon 64 3000+. If you can steal a DVD drive from your old computer and maybe the case, you can bring the cost down even more. You can build a high-end machine for under $1000. The internet is full of useful websites about how to build computers. Look around and you'll find all the information you need. There are several books published about the topic as well. If you follow these simple rules and do a little research you can enjoy all of the best computer games even if you are on a shoestring budget.

Nathan Holsing is the editor of Gaming-Computers.net, a website that provides information on building computers, hardware buying guides, and product reviews.